CoBALT Lab

Cognitive-Based Applied Learning Technology Lab at Arizona State University

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Virtual Humans in Multimedia and Vicarious Learning Environments

virtual_human1 virtual_human2Project Objective(s):
Determine ways that Virtual Humans can support learning.
Investigate the ways that dialog can support learning
Operations/Problem Areas Addressed:
Providing empirically tested instructional videos.
Reusable high quality STEM content for training.
Technology and Impact:
Virtual Humans
Multimedia learning environments
People, including outside collaborators:
Jessica Twyford (Applied Psychology Student), Norma Iriqoyen (Psychology Undergraduate Student)
Sponsor(s): IES (Previous: 2005-2010)
Start/end Dates:
ongoing
Users/User Community:
Students/teachers  in any learning/training setting
Future Funding Targets:
IES, NSF


 

project_ITS

 

APPLICATIONS OF INTELLIGENT TUTORING SYSTEMS (ITS) TO IMPROVE THE SKILL LEVELS OF STUDENTS WITH DEFICIENCIES IN MATHEMATICS

Project Objective(s):
The JMITSE (Jackson-madison intelligent Tutoring Evaluation) project seeks to meet the needs to low income at risk rural school systems by creating and evaluating innovative afterschool programs for Mathematics.
Operations/Problem Areas Addressed:
Deficient middle school mathematics knowledge
Educational technology implementation in schoolsTechnology and Impact:
ALEKS intelligent tutoring system (www.ALEKS.com)People, including outside collaborators:University of Memphis: Xiangen Hu, Art Graesser, 5 studentsJMCSS: 20 Teachers and facilitators in Jackson, TNSponsor(s): IES
Start/end Dates:
7/2009-6/2014
Users/User Community:
Middle school  students/teachers
Project Web Links:
http://www.memphis.edu/jmitse/ 

 


AN EMPIRICAL INVESTIGATION OF THE AFFORDANCES OF ELECTRONIC TEXTBOOKS

etextbook

Project Objective(s):

  • Increase engagement in etextbooks
  • Increase interactivity  within etextbooks
  • Develop a preliminary etextbook on Javascript basics
  • Empirically test educational videos and assessment with feedback  for improving learning from an etextbook

Operations/Problem Areas Addressed:
Lack of empirical knowledge on the effective  design and implication for etextbook for learning
Technology and Impact:
ebook
People, including outside collaborators:
Deborah Prewitt (GIT, Lecturer); Nick Stuart (GIT student), Shasha Zhang (SMACS student)
Sponsor(s): CTI-SSE
Start/end Dates:
10/2013-6/2014
Users/User Community:
College students
E-textbook publishers
Future Funding Targets: IES-EdTech area; NSF-REAL


 

Virtual Civilian Aeromedical Evacuation Sustainment Training

vcast_2VCAST_1vcast_3

Project Objective(s):
The VCAEST project seeks to train health care providers in the aeromedical evacuation process during large scale emergencies using virtual world simulations, multimedia video, and Intelligent tutoring interactions for training.
Operations/Problem Areas Addressed:
The need to increase emergency preparedness  standards (e.g. SALT triage, Military communication, and patient handoff) for civilian health care providers.
Technology and Impact:
Virtual worlds (Unity)
Intelligent Tutoring Systems (AutoTutor LITE)
Virtual humans
People, including outside collaborators:
University of Memphis: Xiangen Hu, Robert Koch, Keith Shubeck (Psychology GA)
ASU: Jeff Thomas and Danny Petterson (SME); Chrstine Flemming (Student)
Sponsor(s): USAMRAA
Start/end Dates:
7/2011-12/2014  (follow up research and analysis ongoing)
Users/User Community:
Health care providers


Investigating music on the Web

Project Objective(s):
Empirically  determine the effective use of music on the web.
Operations/Problem Areas Addressed:
Improper implementation/ Frustration of music on websites.
Technology and Impact:
Web usability
People, including outside collaborators:
Christina Carrasquilla (GIT Faculty); Pedro Gutierrez (Applied Psychology Masters student); Tracy Shelton ( GIT Masters student)
Start/end Dates:
7/2009-6/2014
Future Funding Targets: NSF


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